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The Strange go.isActive() Error

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Hello coders. I've recently been getting this error: go.IsActive() UnityEngine.GameObject:Find(String) Board:InstantiateBoard(Tile[,,], State) (at Assets/Scripts/Game Objects/Board.cs:48) Board:InstantiateBoard(Int32, State) (at Assets/Scripts/Game Basically, it happens when I use GameObject.Find(string) to look for my chess board. Nothing glitches out, but it's a red error message and it's giving me the heebie jeebies. All I do with the board is simply intantiate it and name it, prior to any searches for it. I would love an explanation for this. =)

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