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Unity Error

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NullReferenceException UnityEngine.Object.Internal_InstantiateSingle (UnityEngine.Object data, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot) <0x17dc64c0 + 0x00062> in :0 UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) (at C:/buildslave/unity/build/Runtime/Export/UnityEngineObject.bindings.cs:211) UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) (at C:/buildslave/unity/build/Runtime/Export/UnityEngineObject.bindings.cs:285) Node.UpgradeTurret () (at Assets/scripts/Node.cs:97) NodeUI.Upgrade () (at Assets/scripts/NodeUI.cs:26) UnityEngine.Events.InvokableCall.Invoke () (at C:/buildslave/unity/build/Runtime/Export/UnityEvent.cs:166) UnityEngine.Events.UnityEvent.Invoke () (at C:/buildslave/unity/build/Runtime/Export/UnityEvent_0.cs:58) UnityEngine.UI.Button.Press () (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:66) UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:108) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:50) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:261) UnityEngine.EventSystems.EventSystem:Update() Help ???? public void UpgradeTurret () { if (PlayerStats.Money < turretBlueprint.upgradeCost) { Debug.Log("Not enough money to upgrade that!"); return; } PlayerStats.Money = PlayerStats.Money - turretBlueprint.upgradeCost; Destroy(turret); **GameObject uturret = (GameObject)Instantiate(turretBlueprint.upgradedPrefab, GetBuildPosition(), Quaternion.identity);** turret = uturret; //GameObject effect = (GameObject)Instantiate(buildManager.buildEffect,GetBuildPosition(), Quaternion.identity); //Destroy(effect, 5f); isUpgraded = true; Debug.Log("Turret upgraded!"); }

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