Quantcast
Channel: Questions in topic: "error message"
Viewing all articles
Browse latest Browse all 2891

Some errors after updating to 2018.3.6f1

$
0
0
Hi so I updated to 2018.3.6f1 from 2018.3.5 and deletes a few things just organizing my project and then I noticed all these errors and I'm not sure how to fix them. *** Assets\PostProcessing\Editor\Models\MotionBlurModelEditor.cs(33,50): error CS0311: The type 'UnityEngine.Texture' cannot be used as type parameter 'T' in the generic type or method 'EditorResources.Load(string)'. There is no implicit reference conversion from 'UnityEngine.Texture' to 'Object'. *** Assets\PostProcessing\Editor\Monitors\HistogramMonitor.cs(21,47): error CS0311: The type 'UnityEngine.ComputeShader' cannot be used as type parameter 'T' in the generic type or method 'EditorResources.Load(string)'. There is no implicit reference conversion from 'UnityEngine.ComputeShader' to 'Object'. *** Assets\PostProcessing\Editor\Monitors\ParadeMonitor.cs(19,47): error CS0311: The type 'UnityEngine.ComputeShader' cannot be used as type parameter 'T' in the generic type or method 'EditorResources.Load(string)'. There is no implicit reference conversion from 'UnityEngine.ComputeShader' to 'Object'. *** Assets\PostProcessing\Editor\Monitors\VectorscopeMonitor.cs(19,47): error CS0311: The type 'UnityEngine.ComputeShader' cannot be used as type parameter 'T' in the generic type or method 'EditorResources.Load(string)'. There is no implicit reference conversion from 'UnityEngine.ComputeShader' to 'Object'. *** Assets\PostProcessing\Editor\Monitors\WaveformMonitor.cs(19,47): error CS0311: The type 'UnityEngine.ComputeShader' cannot be used as type parameter 'T' in the generic type or method 'EditorResources.Load(string)'. There is no implicit reference conversion from 'UnityEngine.ComputeShader' to 'Object'.

Viewing all articles
Browse latest Browse all 2891

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>