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error CS0111: Type 'AutoEaterBuy' already defines a member called 'Update' with the same parameter types

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Can someone help me with this i can see the error? using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class AutoEaterBuy : MonoBehaviour { public GameObject FakeButton; public GameObject FakeText; public GameObject RealButton; public GameObject RealText; public static int CurrentDollars; public static int AutoEaterValue = 20; public static bool TurnOffButton = false; public GameObject AutoEaterStats; public static int NumberOfAutoEater; public static int AutoEaterPerSec; void Update() { CurrentDollars = Dollars.dollars; AutoEaterStats.GetComponent().text = "Auto Eaters: " + NumberOfAutoEater + " @ " + AutoEaterPerSec + " Per Second"; FakeText.GetComponent().text = "Auto eater - $" + AutoEaterValue; RealText.GetComponent().text = "Auto eater - $" + AutoEaterValue; if (CurrentDollars >= AutoEaterValue) { FakeButton.SetActive(false); RealButton.SetActive(true); } if (TurnOffButton == true) { RealButton.SetActive(false); FakeButton.SetActive(true); TurnOffButton = false; } } }

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