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LOD Error on Unity's own Example script

I get two errors in 2018.3 from Unitys own example script in the LODGroup.SetLODs page.. [LODGroup.SetLODs][1] [1]: https://docs.unity3d.com/ScriptReference/LODGroup.SetLODs.html The errors I get are: 1: 'LOD' does not contain a constructor that takes 2 arguments 2: Cannot convert from 'LOD[]' to 'UnityEngine.LOD[]' Any thoughts on why? I searched a bunch and can't seem to find a solution. using UnityEngine; using System.Collections; public class LODExample : MonoBehaviour { public LODGroup group; void Start() { // Programmatically create a LOD group and add LOD levels. // Create a GUI that allows for forcing a specific LOD level. group = gameObject.AddComponent(); // Add 4 LOD levels LOD[] lods = new LOD[4]; for (int i = 0; i < 4; i++) { PrimitiveType primType = PrimitiveType.Cube; switch (i) { case 1: primType = PrimitiveType.Capsule; break; case 2: primType = PrimitiveType.Sphere; break; case 3: primType = PrimitiveType.Cylinder; break; } GameObject go = GameObject.CreatePrimitive(primType); go.transform.parent = gameObject.transform; Renderer[] renderers = new Renderer[1]; renderers[0] = go.GetComponent(); lods[i] = new LOD(1.0F / (i + 1), renderers); } group.SetLODs(lods); group.RecalculateBounds(); } void OnGUI() { if (GUILayout.Button("Enable / Disable")) group.enabled = !group.enabled; if (GUILayout.Button("Default")) group.ForceLOD(-1); if (GUILayout.Button("Force 0")) group.ForceLOD(0); if (GUILayout.Button("Force 1")) group.ForceLOD(1); if (GUILayout.Button("Force 2")) group.ForceLOD(2); if (GUILayout.Button("Force 3")) group.ForceLOD(3); if (GUILayout.Button("Force 4")) group.ForceLOD(4); if (GUILayout.Button("Force 5")) group.ForceLOD(5); if (GUILayout.Button("Force 6")) group.ForceLOD(6); } }

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