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How do I remove the automatic restart function from the Survival Shooter tutorial series?,

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Hello, I am aiming to remove the automatic restart capability because I want a menu to pop up with the "Game Over" text with two button saying "Try Again" and "Menu". I followed the tutorial and its updated pdf guide for Unity 5+, for reference, I am using Unity 5.6.6f2. There is a block of code that I think controls the restart ability: public void RestartLevel () { SceneManager.LoadScene(0); } This is located at the bottom of my PlayerHealth script, I see nothing that would be linked or do anything with the restart sample above, but you all know more than me for sure so here is my full script: using UnityEngine; using UnityEngine.UI; using System.Collections; using UnityEngine.SceneManagement; public class PlayerHealth : MonoBehaviour { public int startingHealth = 100; public int currentHealth; public Slider healthSlider; public Image damageImage; public AudioClip deathClip; public float flashSpeed = 5f; public Color flashColour = new Color(1f, 0f, 0f, 0.1f); Animator anim; AudioSource playerAudio; PlayerMovement playerMovement; PlayerShooting playerShooting; bool isDead; bool damaged; void Awake () { anim = GetComponent (); playerAudio = GetComponent (); playerMovement = GetComponent (); playerShooting = GetComponentInChildren (); currentHealth = startingHealth; } void Update () { if(damaged) { damageImage.color = flashColour; } else { damageImage.color = Color.Lerp (damageImage.color, Color.clear, flashSpeed * Time.deltaTime); } damaged = false; } public void TakeDamage (int amount) { damaged = true; currentHealth -= amount; healthSlider.value = currentHealth; playerAudio.Play (); if(currentHealth <= 0 && !isDead) { Death (); } } void Death () { isDead = true; playerShooting.DisableEffects (); anim.SetTrigger ("Die"); playerAudio.clip = deathClip; playerAudio.Play (); playerMovement.enabled = false; playerShooting.enabled = false; } public void RestartLevel () { SceneManager.LoadScene(0); } } Again, there are some adjustments in the script not present in the original script from the tutorial series on Unity's channel due to the upgraded guide for Unity 5+. I saw another question that is related to my issue, but the answer simply located the restart function with the player death animation I believe. The question is [here][1] When I try to remove the block of code that restarts the level I get this error: 'Player' AnimationEvent 'RestartLevel' has no receiver! Are you missing a component? Finally, when the scene does restart, the preview of my game has darker lighting than it did before it restarted, when I exit out of play mode the lighting is back to normal. This happens every time. What am I doing wrong and how can I do the manual restart mentioned in the beginning? I'm fairly new to Unity and this is for my school project that will be on display! [1]: https://answers.unity.com/questions/866963/mystery-restartlevel-function-used-in-official-tut.html ,

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