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Upgrade C# language version to 7.0 Mac in Unity?,Upgrade project to C# language version '7.0' on a Mac?

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I have to upgrade my C# language version to 7.0 for a project. This is the code: using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Char : MonoBehaviour { public float Speed = 5f; public float SSpeed = 10f; public float jump = 10f; public bool gc = false; public bool GroundTouch = false; public Text countText; public Text winText; private int count; // Use this for initialization void Start () { } // Update is called once per frame void Update () { if (Input.GetKey(KeyCode.W) && Input.GetKey(KeyCode.LeftShift)) { transform.position += Vector3.forward * Time.deltaTime * SSpeed; } if (Input.GetKey(KeyCode.A)) { transform.position += Vector3.left * Speed * Time.deltaTime; } if (Input.GetKey(KeyCode.S)) { transform.position += Vector3.back * Speed * Time.deltaTime; } if (Input.GetKey(KeyCode.D)) { transform.position += Vector3.right * Speed * Time.deltaTime; } if (Input.GetKey(KeyCode.Space)) { transform.position += Vector3.up * jump * Time.deltaTime; } Vector3 gc = transform.TransformDirection(Vector3.down); if (Physics.Raycast (transform.position, gc, .5f)) { GroundTouch = true; } void OnTriggerEnter(Collider other) { if (other.gameObject.CompareTag("Pickup")) { other.gameObject.SetActive(false); count = count + 1; SetCountText(); } } void SetCountText () { countText.text = "Score: " + count.ToString(); if (count >= 7) { winText.text = "CONGATULATIONS, YOU WON!"; } } } } Just reminding you that this is on a Mac computer, and Windows solutions will not work. This is my error message:
Feature 'local functions' is not available in C# 4. Please use language version 7.0 or greater.
Thanks in advance!,I am creating a game with Unity and I get an error saying I have to upgrade C# language version to 7.0. On Windows I see people doing it but on Mac I can't find a way to upgrade the language on a Mac. Please help. using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Char : MonoBehaviour { public float Speed = 5f; public float SSpeed = 10f; public float jump = 10f; public bool gc = false; public bool GroundTouch = false; public Text countText; public Text winText; private int count; // Use this for initialization void Start () { } // Update is called once per frame void Update () { if (Input.GetKey(KeyCode.W) && Input.GetKey(KeyCode.LeftShift)) { transform.position += Vector3.forward * Time.deltaTime * SSpeed; } if (Input.GetKey(KeyCode.A)) { transform.position += Vector3.left * Speed * Time.deltaTime; } if (Input.GetKey(KeyCode.S)) { transform.position += Vector3.back * Speed * Time.deltaTime; } if (Input.GetKey(KeyCode.D)) { transform.position += Vector3.right * Speed * Time.deltaTime; } if (Input.GetKey(KeyCode.Space)) { transform.position += Vector3.up * jump * Time.deltaTime; } Vector3 gc = transform.TransformDirection(Vector3.down); if (Physics.Raycast (transform.position, gc, .5f)) { GroundTouch = true; } void OnTriggerEnter(Collider other) { if (other.gameObject.CompareTag("Pickup")) { other.gameObject.SetActive(false); count = count + 1; SetCountText(); } } void SetCountText () { countText.text = "Score: " + count.ToString(); if (count >= 7) { winText.text = "CONGATULATIONS, YOU WON!"; } } } } My exact error message was
Feature 'local functions' is not available in C# 4. Please use language version 7.0 or greater
.Thank you in advance!

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