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Instantiate problem with selected objects

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Hey, guys, I want to player choose specific locations in the game and by clicking button spawn buildings but I have 2 problems one is when I start to Instantiate next location I click also instantiate and second choosing location reference not set an instance of an object here's the 2 scripts using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class OnClick : MonoBehaviour { [SerializeField] public GameObject panel; public static GameObject CurrentlySelectedGameObject = null; void Update() /*selecting an object */{ if (Input.GetMouseButtonDown(0)) { RaycastHit hit; Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); if (Physics.Raycast(ray, out hit)) { if (hit.transform.tag == "EmptyGround") { if (panel != null) { panel.SetActive(true); } CurrentlySelectedGameObject = hit.collider.gameObject; } } } if (Input.GetMouseButtonDown(1)) { if (panel != null) { panel.SetActive(false); } CurrentlySelectedGameObject = null; } } } ^ this one for selecting object and set active building panel using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class BuildManager : MonoBehaviour { [SerializeField] private GameObject TownBuilding; private GameObject BuildingLocation; [SerializeField] private OnClick OnClickScript; void Update() { if (OnClick.CurrentlySelectedGameObject != null) BuildingLocation.transform.position = OnClick.CurrentlySelectedGameObject.transform.position; } public void TownBuildingButton() { if (OnClick.CurrentlySelectedGameObject != null) { BuildingLocation = Instantiate(TownBuilding); Destroy(OnClick.CurrentlySelectedGameObject); } } } ^ this one for choosing building from panel and spawn in selected location

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