Quantcast
Channel: Questions in topic: "error message"
Viewing all articles
Browse latest Browse all 2891

Error* Scripting problem.. Dont no how to explain I have script and photo!!

$
0
0
I am making my enemy AI off a few online tutorials mixed in one and I can't find out how to get rid of this error message, I havent figured out what is wrong with the coding, and I hope you can help from the picture and script..... It says; UnassignedReferenceException: The variable target of EnemyAI has not been assigned. You probably need to assign the target variable of the EnemyAI script in the inspector. UnityEngine.Transform.get_position () (at C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineTransformBindings.gen.cs:20) EnemyAI.Update () (at Assets/Code/EnemyAI.cs:60) *Don't discount this question as un informative to the person to help me, I gave the script and error, i want the error to stop showing up...![alt text][1] [1]: /storage/temp/54865-error.png using UnityEngine; using System.Collections; [RequireComponent(typeof(CharacterController))] [RequireComponent(typeof(SphereCollider))] public class EnemyAI : MonoBehaviour { public float preceptionRadius = 5; public Transform target; public float movementSpeed = 5; public float rotationSpeed = 420; private Transform myTransform; // Use this for initialization void Start () { SphereCollider sc = GetComponent(); CharacterController cc = GetComponent(); if (sc == null) Debug.LogError("No Collider on enemy"); else { sc.isTrigger = true; } if(cc == null) { Debug.LogError("There's no Character Controller"); } else { sc.center = cc.center; sc.radius = preceptionRadius; } myTransform = transform; //GameObject p = GameObject.FindGameObjectWithTag("Player"); //if (p == null) // Debug.LogError("Could not Find the Player"); //target = p.transform; } // Update is called once per frame void Update () { if (target) { Vector3 dir = (target.position - myTransform.position).normalized; float direction = Vector3.Dot(dir, transform.forward); float dist = Vector3.Distance(target.position, myTransform.position); } //Find or Look at Target myTransform.rotation = Quaternion.Slerp(myTransform.rotation, Quaternion.LookRotation(target.position - myTransform.position), rotationSpeed * Time.deltaTime); //Movement myTransform.position += myTransform.forward * movementSpeed * Time.deltaTime; } public void OnTriggerEnter(Collider other) { Debug.Log("Entered"); if (other.CompareTag("Player")) { target = other.transform; } } public void OnTriggerExit(Collider other) { Debug.Log("Exit"); if(other.CompareTag("Player")) { target = null; } } }

Viewing all articles
Browse latest Browse all 2891

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>