public void OnClickRandomButton()
{
int spawnPointX;
int spawnPointZ;
int i = 1;
int amountInput = int.Parse(amountInputField.text);
do
{
spawnPointX = Random.Range(-150, 151);
spawnPointZ = Random.Range(-150, 151);
Vector3 spawnPosition = new Vector3(spawnPointX, 0, spawnPointZ);
Instantiate(cubePrefabVar, spawnPosition, Quaternion.identity);
i++;
}
while (i <= amountInputField); //error here
}
public void OnClickEvenButton()
{
int rows = 1;
int columns = 1;
int xInput = int.Parse(xInputField.text);
int zInput = int.Parse(zInputField.text);
do
{
do
{
Vector3 spawnPosition = new Vector3(10, 0, -10);
Instantiate(cubePrefabVar, spawnPosition, Quaternion.identity);
columns++;
}
while (columns <= zInputField); //error here
rows++;
columns = 1;
}
while (rows <= xInputField); //error here
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