I use this script
using UnityEngine;
using UnityEditor;
public class MakeBirdObject {
[MenuItem("Assets/Create/Bird Object")]
public static void Create()
{
Birdobject asset = ScriptableObject.CreateInstance();
AssetDatabase.CreateAsset(asset, "Assets/NewBirdObject.asset");
AssetDatabase.SaveAssets();
EditorUtility.FocusProjectWindow();
Selection.activeObject = asset;
}
}
,using UnityEngine;
using UnityEditor;
public class MakeBirdObject {
[MenuItem("Assets/Create/Bird Object")]
public static void Create()
{
Birdobject asset = ScriptableObject.CreateInstance();
AssetDatabase.CreateAsset(asset, "Assets/NewBirdObject.asset");
AssetDatabase.SaveAssets();
EditorUtility.FocusProjectWindow();
Selection.activeObject = asset;
}
}
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