I made a simple Javascript flamethrower but I get this error:
Assets/FlameThrower.js(30,9): BCE0070: Definition of 'FlameThrower.ShootShort()' depends on 'FlameThrower.ShootLong()' whose type could not be resolved because of a cycle. Explicitly declare the type of either one to break the cycle.
Does anyone know how to solve it?
Below here is my code:
var longShot : boolean = false;
var shortShot : boolean = false;
var particleLong : GameObject;
var particleShort : GameObject;
var damageBoxLong : GameObject;
var damageBoxShort : GameObject;
function Start ()
{
ShootLong();
}
function ShootLong ()
{
particleLong.gameObject.SetActive (true);
damageBoxLong.gameObject.SetActive (true);
particleShort.gameObject.SetActive (false);
damageBoxShort.gameObject.SetActive (false);
yield WaitForSeconds (3);
ShootShort ();
return;
}
function ShootShort(){
particleLong.gameObject.SetActive (false);
damageBoxLong.gameObject.SetActive (false);
particleShort.gameObject.SetActive (true);
damageBoxShort.gameObject.SetActive (true);
yield WaitForSeconds (1);
ShootLong ();
return;
}
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