using UnityEngine;
using System.Collections;
[RequireComponent(typeof(AudioSource))]
public class witchevent : MonoBehaviour {
public AudioClip somdavea;
public float Velocidadedemovimento = 20;
private float cronometro;
public float Tempodestruir;
public GameObject Monstro;
private BoxCollider[] colisores;
private bool mover;
void Start () {
audio.clip = somdavea;
colisores = gameObject.GetComponents ();
}
void Update () {
if (mover == true) {
transform.Translate(Vector3.forward * Time.deltaTime * Velocidadedemovimento);
cronometro += Time.deltaTime;
}
if (cronometro >= Tempodestruir) {
mover = false
Monstro.renderer.enabled = false;
}
}
void onTriggerEnter (){
Mostro.renderer.enabled = true;
foreach (BoxCollider collisores in colisores) {
collisores.enabled = false;
}
audio.PlayOneShot (AudioClip);
Destroy (gameObject,audio.clip.length);
mover = true;
}
}
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