using FyberPlugin.LitJson;
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Reflection;
using UnityEngine;
namespace FyberPlugin
{
public class User
{
[Obfuscation(Exclude )]
Exclude = true;
private class JsonResponse
{
public bool success
{
get;
set;
}
public string key
{
get;
set;
}
public T value
{
get;
set;
}
public string error
{
get;
set;
}
}
↧