1 using System.Collections;
2 using System.Collections.Generic;
3 using UnityEngine;
4 public class Asteroid : MonoBehaviour {
5 [SerializeField]int gridSpacing = 10;
6 [SerializeField]Asteroid asteroid;
7
8 void Start()
9 {
10 PlaceAsteroids ();
11 }
12 void PlaceAsteroids()
13 {
14 for (int x = 0; x < gridSpacing; x++)
15 {
16 instantiateAsteroid(x, 0, 0);
17 }
18 }
19
20 void InstantiateAsteroide(int x, int y, int z)
21 {
22 Instantiate(asteroid, new Vector3(transform.position.x + x,
23 transform.position.y + y, transform.position.z + z),
24 Quaternion.identity, transform);
25 }
26 }
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