Quantcast
Channel: Questions in topic: "error message"
Viewing all articles
Browse latest Browse all 2891

error CS0128

$
0
0
Not sure how to fix this. Here's what it says in unity.> Assets/MinionController.cs(35,17): error CS0128: A local variable named `velocity' is already defined in this scope When I hover over the 'velocity' on line 35, it says this: "a local or parameter named 'velocity' cannot be declared in this scope because that name is used in an enclosing local scope to define a local or parameter" using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AI; using UnityEngine.Networking; struct Snapshot { readonly Vector3 positionOnArrival; readonly Vector3 velocityOnArrival; readonly Vector3 reportedPosition; readonly Vector3 reportedVelocity; // Using floats for time works well for games that can go for hours. // Switch to doubles or other formats for games expected to run persistently. readonly float arrivalTime; readonly float blendWindow; public Snapshot(Vector3 currentPosition, Vector3 currentVelocity, Vector3 reportedPosition, Vector3 reportedVelocity, float blendWindow) { arrivalTime = Time.time; positionOnArrival = currentPosition; velocityOnArrival = currentVelocity; this.reportedPosition = reportedPosition; this.reportedVelocity = reportedVelocity; this.blendWindow = blendWindow; } Vector3 EstimatePosition(float time, out Vector3 velocity) { float dT = time - arrivalTime; float blend = Mathf.Clamp01(dT / blendWindow); Vector3 velocity = Vector3.Lerp(velocityOnArrival, reportedVelocity, blend); Vector3 position = Vector3.Lerp( positionOnArrival + velocity * dT, reportedPosition + reportedVelocity * dT, blend); return position; } } public class MinionController : NetworkBehaviour { public Camera cam; public NavMeshAgent agent; //Vector3 velocity; Vector3 bestGuessPosition; float ourLatency; float latencySmoothingFactor = 10; private void Start() { Snapshot currentSnapshot; } // Update is called once per frame void Update() { if (hasAuthority == false) { bestGuessPosition = bestGuessPosition + (velocity * Time.deltaTime); transform.position = currentSnapshot.EstimatePosition(Time.time, out velocity); return; } if (Input.GetMouseButtonDown(0)) { Ray ray = cam.ScreenPointToRay(Input.mousePosition); RaycastHit hit; if (Physics.Raycast(ray, out hit)) { agent.SetDestination(hit.point); } } } [Command] void CmdUpdateVelocity(Vector3 v, Vector3 p) { transform.position = p; velocity = v; RpcUpdateVelocity(velocity, transform.position); } [ClientRpc] void RpcUpdateVelocity(Vector3 v, Vector3 p) { if (hasAuthority) return; currentSnapshot = new Snapshot( transform.position, velocity, p, v, updatePacketPeriod // Expected time between new position/velocity reports. ); } }

Viewing all articles
Browse latest Browse all 2891

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>