Unity reported this error about my program after I had finished making a C# script. I need this error to be fixed soon. Here's the script exactly:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SwitchDisplay : MonoBehaviour {
int object;
// Use this for initialization
void Start () {
int object = GameObject.FindWithTag("LoginBtn").SetActive = "true";
int object = GameObject.FindWithTag("UserField").SetActive = "true";
int object = GameObject.FindWithTag("PassField").SetActive = "true";
int object = GameObject.FindWithTag("SaveLogin").SetActive = "true";
int object = GameObject.FindWithTag("CreateNew").SetActive = "true";
int object = GameObject.FindWithTag("AlphaField").SetActive = "false";
int object = GameObject.FindWithTag("CancelBtn").SetActive = "false";
}
// Update is called once per frame
void Update () {
}
void TaskOnClick () {
if (gameObject.tag == "CreateNew") {
int object = GameObject.FindWithTag("LoginBtn").SetActive = "true";
int object = GameObject.FindWithTag("UserField").SetActive = "true";
int object = GameObject.FindWithTag("PassField").SetActive = "true";
int object = GameObject.FindWithTag("SaveLogin").SetActive = "false";
int object = GameObject.FindWithTag("CreateNew").SetActive = "false";
int object = GameObject.FindWithTag("AlphaField").SetActive = "true";
int object = GameObject.FindWithTag("CancelBtn").SetActive = "true";
}
if (gameObject.tag == "CancelBtn") {
int object = GameObject.FindWithTag("LoginBtn").SetActive = "true";
int object = GameObject.FindWithTag("UserField").SetActive = "true";
int object = GameObject.FindWithTag("PassField").SetActive = "true";
int object = GameObject.FindWithTag("SaveLogin").SetActive = "true";
int object = GameObject.FindWithTag("CreateNew").SetActive = "true";
int object = GameObject.FindWithTag("AlphaField").SetActive = "false";
int object = GameObject.FindWithTag("CancelBtn").SetActive = "false";
}
}
}
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