Quantcast
Channel: Questions in topic: "error message"
Viewing all articles
Browse latest Browse all 2891

Internal Unity Error when trying to save a Prefab.

$
0
0
**This happens every time I try to save the Prefab:**> NullReferenceException: Object reference not set to an instance of an object UnityEditor.PrefabUtility.RegisterNewObjects (System.Collections.Generic.List`1 newHierarchy, System.Collections.Generic.List`1 hierarchy, System.String actionName) (at /Users/builduser/buildslave/unity/build/Editor/Mono/ImportSettings/PrefabUtility.cs:121) UnityEditor.PrefabUtility.ReplacePrefabWithUndo (UnityEngine.GameObject target) (at /Users/builduser/buildslave/unity/build/Editor/Mono/ImportSettings/PrefabUtility.cs:223) UnityEditor.GameObjectInspector.DoPrefabButtons (PrefabType prefabType, UnityEngine.GameObject go) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/GameObjectInspector.cs:347) UnityEditor.GameObjectInspector.DrawInspector () (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/GameObjectInspector.cs:260) UnityEditor.GameObjectInspector.OnHeaderGUI () (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/GameObjectInspector.cs:170) UnityEditor.Editor.DrawHeader () (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/Editor.cs:420) UnityEditor.InspectorWindow.DrawEditor (UnityEditor.Editor[] editors, Int32 editorIndex, Boolean rebuildOptimizedGUIBlock, System.Boolean& showImportedObjectBarNext, UnityEngine.Rect& importedObjectBarRect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/InspectorWindow.cs:1117) UnityEditor.InspectorWindow.DrawEditors (UnityEditor.Editor[] editors) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/InspectorWindow.cs:1022) UnityEditor.InspectorWindow.OnGUI () (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/InspectorWindow.cs:361) System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222) Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:232) System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115) UnityEditor.HostView.Invoke (System.String methodName, System.Object obj) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:295) UnityEditor.HostView.Invoke (System.String methodName) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:288) UnityEditor.HostView.InvokeOnGUI (Rect onGUIPosition) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:255) Even if I delete the Prefab file and try to make a new one, I get the same result. How the heck do I fix this? Unity version 2017.3.0f3

Viewing all articles
Browse latest Browse all 2891

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>