I am trying to build an apk file with Unity 2017.30f3 (64bit) on a Windows 10 PC. I get the following errors in the console:
-ERROR 1
CommandInvokationFailure: Gradle build failed.
C:/Program Files/Java/jdk1.8.0_152\bin\java.exe -classpath "C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-4.0.1.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx2048m" "assembleRelease"
-ERROR 2
Error building Player: 2 errors
-ERROR 3
Build completed with a result of 'Failed'
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
-ERROR 4
UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x0020e] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:181
at UnityEditor.BuildPlayerWindow.CallBuildMethods (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) [0x00065] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:88
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
I tried to solve as per suggetions from different forums but have not been able to solve it.
I have replaced the tools in the sdk with old tools, tried with jdk 8 instead of 9, restarted unity, reimported the project, but the problem persists. Been stuck at this for a long time. Please folks, all help is appreciated. Thanks.
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