No matter what I do it says "error CS1002: ; expected
using UnityEngine;
[RequireComponent(typeof(player_motar))]
public class player_controller : MonoBehaviour {
[SerializeField]
private float speed = 5f;
private player_motar motar;
void Start()
{
motar = GetComponent()
}
void Update()
{
//Calculate movement velocity as a 3d vector
float _xmov = input.GetAxisRaw (horizontal);
float _zmov = Input.GetAxisRaw(Vertical);
Vector3 _movHorizontal = transform.right * _xmov;
Vector3 _movVertical = transform.forward * _zmov;
//final movement Vector
Vector3 _velocity = (_movHorizontal + _movVertical).normalized * speed;
//apply movement
motar.move (_velocity);
}
},so I put this on player controller but no matter what I do it says error CS1002: ; expected, but I don't see whats wrong.
using UnityEngine;
[RequireComponent(typeof(player_motar))]
public class player_controller : MonoBehaviour {
[SerializeField]
private float speed = 5f;
private player_motar motar;
void Start()
{
motar = GetComponent()
}
void Update()
{
//Calculate movement velocity as a 3d vector
float _xmov = input.GetAxisRaw (horizontal);
float _zmov = Input.GetAxisRaw(Vertical);
Vector3 _movHorizontal = transform.right * _xmov;
Vector3 _movVertical = transform.forward * _zmov;
//final movement Vector
Vector3 _velocity = (_movHorizontal + _movVertical).normalized * speed;
//apply movement
motar.move (_velocity);
}
}
↧