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A get or set accessor expected

using UnityEngine; using System.Collections; public class Move: MonoBehaviour { public float maxSpeed = 10f; bool facingRight = true; Animator anim; bool grounded = false; public Transform groundCheck; float groundRadius= 0.2f; public LayerMask whatIsGround; public float JumpForce = 700f; bool doubleJump = false; void Start () { anim = GetComponent (); } void FixedUpdate { grounded = Physics2D.OverlapCircle(groundCheck.position, groundRadius, whatIsGround); anim.SetBool("ground", grounded);0 if(grounded) doubleJump = false; anim.SetFloat ("vSpeed", rigidbody2D.velocity.y); float move = Input.GetAxis ("Horizontal"); anim.SetFloat("Speed", Mathf.Abs(move)); rigidbody2D.Velocity = new Vector2(move * maxSpeed, rigidbody2D.velocity.y); if(move > 0 &&!facingRight) Flip(); else if(move < 0 && facingRight) Flip; } void Update() { if((grounded || !doubleJump && Input.GetKeyDown(KeyCode.Space)) { anim.SetBool("Ground", false); rigidbody2D.AddForce(new Vector2(0, jumpForce)); if(!doubleJump && !grounded) doubleJump = true; } } void Flip() { facingRight = !facingRight; Vector3 the Scale = transform.localScale theScale.Matrix4x4 *= -1; transform.localScale = theScale; } } So I copied this script from tutorial from https://unity3d.com/learn/tutorials/topics/2d-game-creation/2d-character-controllers but for the line grounded = Physics2DOverlapCircle(GroundCheck.Position, GroundRadius, whatIsGround); I keept getting the error "A Get or set accessor expected") How Do I fix this?

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