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I'm building PacMan game by tutorial and getting error: `Property collider2D has been deprecated. Use GetComponent() instead.' But when I use GetComponent I get another error. What should I use instead?

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public float speed = 0.4f; Vector2 destination = Vector2.zero; // Use this for initialization void Start () { destination = transform.position; } // Update is called once per frame void FixedUpdate () { Vector2 p = Vector2.MoveTowards (transform.position, destination, speed); GetComponent ().MovePosition (p); if ((Vector2)transform.position == destination) { if(Input.GetKey(KeyCode.UpArrow) && valid(Vector2.up)) destination = (Vector2)transform.position + Vector2.up; if(Input.GetKey(KeyCode.DownArrow) && valid(-Vector2.up)) destination = (Vector2)transform.position - Vector2.up; if(Input.GetKey(KeyCode.RightArrow) && valid(Vector2.right)) destination = (Vector2)transform.position + Vector2.right; if(Input.GetKey(KeyCode.LeftArrow) && valid(-Vector2.right)) destination = (Vector2)transform.position - Vector2.right; } Vector2 dir = destination - (Vector2)transform.position; GetComponent ().SetFloat ("DirX", dir.x); GetComponent ().SetFloat ("DirY", dir.y); } bool valid(Vector2 dir){ Vector2 pos = transform.position; RaycastHit2D hit = Physics2D.Linecast (pos + dir, pos); return (hit.collider == collider2D); } // I get error here: return (hit.collider == collider2D);

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