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Object reference not set to an instance of an object at Survival Game Unity

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I'm taking error at mouseposition part I check everything but I couldnt find anything.I change names and other things and this project already completed I use completed script but Im stil getting same error.I hope I can fix that proplem with your helps... Thank you **strong text** using UnityEngine; public class PlayerMovement : MonoBehaviour { public float speed = 6f; Vector3 movement; Animator anim; Rigidbody playerRigidbody; int floorMask; float camRaylength = 100f; void Awake () { floorMask =LayerMask.GetMask("Floor"); anim = GetComponent (); playerRigidbody = GetComponent (); } void FixedUpdate() { float h = Input.GetAxisRaw ("Horizontal"); float v = Input.GetAxisRaw ("Vertical"); Move (h,v); Turning (); Animating (h,v); } void Move (float h , float v) { movement.Set (h,0f,v); movement = movement.normalized * speed * Time.deltaTime; playerRigidbody.MovePosition (transform.position + movement); } void Turning () { **Ray cray = Camera.main.ScreenPointToRay (Input.mousePosition);**. Object reference not set to an instance of an object here RaycastHit floorHit; if (Physics.Raycast (cray ,out floorHit ,camRaylength,floorMask)) { Vector3 playerToMouse = floorHit.point - transform.position; playerToMouse.y = 0f; Quaternion newRotation = Quaternion.LookRotation (playerToMouse); playerRigidbody.MoveRotation (newRotation); } } void Animating(float h , float v) { bool walking = h != 0f || v != 0f; anim.SetBool ("IsWalking", walking); } }

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