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Create a copy of a non MonoBehaviour class and set variables from other class

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Hi! I currently learn scripting basics. Can someone tell me, why I got this error message (NullReferenceException: Object reference not set to an instance of an object) to the following code? public class StarSystemManager : MonoBehaviour { public PlanetManager[] planet; void Start() { planet = new PlanetManager[2]; planet[0].name = "planet0"; // At this point. planet[0].Setup(10); // But at this point I also got the same message. } } public class PlanetManager { // I don't want to set it to MonoBehaviour private int orbit; public string name; public void Setup(int distance) { orbit = distance; } } I don't understand, why can't I use a function or set a variable in a copy of a class, what I defined. I defined an array with copies, not? And I can't use it anyway. It works only, if I use parameters with constructor: public class StarSystemManager : MonoBehaviour { public PlanetManager[] planet; public PlanetManager tempPlanet; void Start() { planet = new PlanetManager[2]; tempPlanet = new PlanetManager(10, "planet0"); planet[0] = tempPlanet; } } public class PlanetManager { private int orbit; private string name; public PlanetManager(int distance, string planetName) { orbit = distance; name = planetName; } }

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