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Trouble using Coroutines, what should I do?

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Hey guys, I'm following a tutorial on youtube to develop a 2D platformer within Unity; I'm on the sixth video and we were learning how to fix the player's dying and respawning (By making the players death and respawn less instant by making a short delay an disabling player movement in order to make spawning much more apparent and efficient). But when the tutor was teaching how to setup and use a Coroutine to achieve delaying the "Level Manager" for a short time using a float to count down the time in order to transition the respawn. But before I attach the conflicting error, I'll link you all to the video and you should fastforward until about 14:20: https://www.youtube.com/watch?v=vwUahWrY9Jg&index=5&list=PLiyfvmtjWC_Up8XNvM3OSqgbJoMQgHkVz and here's the snippet I'm having trouble with public void RespawnPlayer() { StartCoroutine("RespawnPlayerCo"); } public IEnumerator RespawnPlayerCo() { Instantiate(deathParticle, player.transform.position, player.transform.rotation); player.enabled = false; player.GetComponent().enabled = false; Debug.Log("Player Respawn"); yield return new WaitForSeconds(respawnDelay); player.transform.position = currentCheckPoint.transform.position; Instantiate(respawnParticle, currentCheckPoint.transform.position, currentCheckPoint.transform.rotation); } I'm using Unity 5.1.2, C#, and Visual Studio 2015 on Windows 10 by the way, now the error that I can't seem to fix is this: Severity Code Description Project File Line Error `LevelManager.RespawnPlayerCo()': not all code paths return a value Solution Assets/Scripts/LevelManager.cs 33 I apologize if this is a bit messy, I've been up for more than 30 hours working on this project! Any help is much appreciated!

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