When I hit "build" or "build and run", Unity goes through the process of baking lightmaps and creates it's sharedassets, but near the end it just gives up and spits this guy at me>
> UnityEditor.BuildPlayerWindow+BuildMethodException:> 18 errors at> UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer> (BuildPlayerOptions options) [0x00207]> in> C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172> at> UnityEditor.BuildPlayerWindow.CallBuildMethods> (Boolean askForBuildLocation,> BuildOptions defaultBuildOptions)> [0x00050] in> C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:83> UnityEngine.GUIUtility:ProcessEvent(Int32,> IntPtr)>>
The folder I build to appears completely blank, any idea what could have caused this and how I could fix it?
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