Im trying to make a counter that counts in decimal, hexadecimal, octal, and binary, and also want to make a button that decreases each of the counter's values individually by one. Here's my code :
using System.Collections;
using UnityEngine.UI;
using UnityEngine;
public class DecimalCounter : MonoBehaviour {
[SerializeField]
public Text DecimalText = null;
public Button DownButton = null;
int IntPlaceholderDecimal;
string DecimalString;
void Start () {
DecimalText.text = "DecimalCounter = " + IntPlaceholderDecimal;
}
void Update ()
{
//Decimal
if (Input.GetKeyDown(KeyCode.Mouse0))
IntPlaceholderDecimal += 1;
DecimalString = System.Convert.ToString (IntPlaceholderDecimal, 10);
DecimalText.text = "DecimalCounter = " + DecimalString;
if (DownButton.onClick)
IntPlaceholderDecimal -= 1;
DecimalString = System.Convert.ToString (IntPlaceholderDecimal, 10);
DecimalText.text = "DecimalCounter = " + DecimalString;
}
}
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