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Error BCE0044 in unity

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Hello I have an error in Unity, I'm a noob in javascript. My errors: "Asset/ShootEject.js(46,1): BCE0044: expecting },found 'public'. and: "Asset/ShootEject.js(106,1): BCE0044: expecting EOF, found }' My scri^t (plz help me :p): #pragma strict ///////////////////////////////////////////////////////////////////VARIABLES/////////////////////////////////////////////////////////////////////// @SerializeField public var bulletCasing : Rigidbody; @SerializeField public var ejectSpeed : int = 100; @SerializeField public var fireRate : float = 0.5; @SerializeField private var nextFire : float = 0.0; @SerializeField private var fullAuto = false; @SerializeField public var clip : int = 30; @SerializeField public var maxclip : int = 30; @SerializeField public var reserve : int = 300; @SerializeField public var minreserve : int = 0; @SerializeField public var shotsound : AudioClip; @SerializeField public var reloadsound : AudioClip; public var MunMax : boolean = true; public var reloadsoundplay : boolean = false; public var automatic : boolean = true; @SerializeField public var fireshot : GameObject; ///////////////////////////////////////////////////////////////////FONCTION UPDATE//////////////////////////////////////////////////////////////// function Update () { if(Input.GetButton("Fire1") && Time.time > nextFire){ if(clip >= 1){ nextFire = Time.time + fireRate; public var bullet : Rigidbody; bullet = Instantiate(bulletCasing, transform.position, transform.rotation); clip -= 1; GetComponent.().PlayOneShot(shotsound); bullet.velocity = transform.TransformDirection(Vector3.left * ejectSpeed); Instantiate(fireshot, transform.position, transform.rotation); } } if(automatic == true){ if(Input.GetKeyDown("v")){ fullAuto = !fullAuto; } } if(Input.GetKeyDown("r")){ if(reloadsoundplay == true){ GetComponent.().PlayOneShot(reloadsound); } if(reserve > 30){ RemoveReserve(); clip += maxclip - clip; } if(reserve < 30){ clip += reserve; RemoveReserve(); } } if(fullAuto == true){ fireRate = 0.10; }else{ fireRate = 0.5; } if(reserve <= 0){ reserve = 0; } if(clip == maxclip){ reloadsoundplay = false; } if(clip < maxclip){ reloadsoundplay = true; } if(reserve == 0){ reloadsoundplay = false; } if(automatic == false){ fireRate = 0.7; } } ///////////////////////////////////////////////////////////////////FUNCTION ON GUI/////////////////////////////////////////////////////////////////////// function OnGUI(){ GUI.Box(Rect(10,10,130,25), clip+ " / " +reserve); } ///////////////////////////////////////////////////////////////////FUNCTION REMOVE RESERVE/////////////////////////////////////////////////////////////// function RemoveReserve(){ reserve -= maxclip - clip; }

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