I imported an fbx model i made in blender, which has animations, since i wanted to animate some other things & program them into my game (like attacks & such), Set the animation Rig of the model to "Legacy", but whenever i use an animation onto my model, my model gltiches while playing the animations. I tried re-exporting the model, nothing works. Please help me if you can.
I have a video of it so you know what im talking about: https://www.youtube.com/watch?v=uEHL58zqcwc
Unity version is 4.6.2f1
Update 7/16/15 6:22 PM EST: ive played an animation without any scripts & just an Animatior component, i get this an error message like this:
NullReferenceException: (null)
UnityEditor.SerializedObject..ctor (UnityEngine.Object[] objs) (at C:/buildslave/unity/build/artifacts/EditorGenerated/SerializedPropertyBindings.cs:72)
UnityEditor.AssetImporterInspector.GetSerializedObjectInternal () (at C:/buildslave/unity/build/Editor/Mono/ImportSettings/AssetImporterInspector.cs:61)
UnityEditor.Editor.get_serializedObject () (at C:/buildslave/unity/build/artifacts/EditorGenerated/EditorBindings.cs:117)
UnityEditor.ModelImporterClipEditor.OnEnable () (at C:/buildslave/unity/build/Editor/Mono/ImportSettings/ModelImporterClipEditor.cs:113)
when i use another model i made in blender, it works fine.
can someone tell me how to fix this problem? fixing this problem could help solve the one i stated earlier.
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