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c# Unreachable code detected

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hi to all! I got this error (CS0162 C# Unreachable code detected) but I don't get why... this is my script using System.Collections; using System.Collections.Generic; using UnityEngine; public class GamecontrollerBeha : MonoBehaviour { public bool invent, invsaver, oggetto1, oggetto2, oggetto3, ogg1sel, ogg2sel, ogg3sel, mangiato, lavato, vestito; public GameObject inv, ogg1, ogg2, ogg3; private GameObject canvfind; public static GamecontrollerBeha instance; public Transform invspawn; public string savefile; public string SaveToString() { return savefile = JsonUtility.ToJson(this); PlayerPrefs.GetString(savefile); /**** <- ERROR happening HERE ****/ } void Awake() { if (instance == null) { DontDestroyOnLoad(gameObject); instance = this; } else if (instance != this) { Destroy(gameObject); } } public void Start() { gameObject.tag = "gamecontroller"; } public void Update() { canvfind = GameObject.FindGameObjectWithTag("canvas"); if (Input.GetKeyDown("space")) { Vector3 spawncorrector = new Vector3(invspawn.position.x, invspawn.position.y - 1, 0); Vector3 spawncorrector1 = new Vector3(invspawn.position.x - 2.3F, invspawn.position.y - 0.5F, -1); Vector3 spawncorrector2 = new Vector3(invspawn.position.x - 2.3F, invspawn.position.y - 1.5F, -1); Vector3 spawncorrector3 = new Vector3(invspawn.position.x - 2.3F, invspawn.position.y - 0.5F, -1); if (invsaver == false) { if (invent == true) { invent = false; Destroy(GameObject.FindWithTag("inventario")); Destroy(GameObject.FindWithTag("oggetto1")); Destroy(GameObject.FindWithTag("oggetto2")); Destroy(GameObject.FindWithTag("colazione")); } else if (invent == false) { GameObject inve = Instantiate(inv, spawncorrector, invspawn.rotation); inve.transform.SetParent(canvfind.transform); invent = true; if (oggetto1 == true) { GameObject og1 = Instantiate(ogg1, spawncorrector1, invspawn.rotation); og1.transform.SetParent(canvfind.transform); } if (oggetto2 == true) { GameObject og2 = Instantiate(ogg2, spawncorrector2, invspawn.rotation); og2.transform.SetParent(canvfind.transform); } if (oggetto3 == true) { GameObject og3 = Instantiate(ogg3, spawncorrector3, invspawn.rotation); og3.transform.SetParent(canvfind.transform); } } } } } } thanks from now for the help!

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